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In 1982, George Lucas saw potential in the fledgling videogame industry and created his own interactive-entertainment company. Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.
- Sales Rank: #1609864 in Books
- Brand: Brand: Chronicle Books
- Published on: 2008-11-26
- Original language: English
- Number of items: 1
- Dimensions: 11.25" h x 1.00" w x 9.25" l, 3.65 pounds
- Binding: Hardcover
- 256 pages
Features
- Used Book in Good Condition
Review
THEFORCE.NET
Fans of the classic LucasArts games (Monkey Island, Day of the Tentacle, Full Throttle, etc) will not be disappointed.
GAMESRADAR.COM
...this is the best possible kind of fan service: That which is richly deserved
MANIA.COM
Selected as one of 2008's Best Non-Fiction Genre Books!
QUICKSTOP ENTERTAINMENT
The book is packed with info and concept art, and is in many ways a nice blast from the past.
THE OFFICIAL STAR WARS BLOG
Coffee table books are sadly rare for us gamers, and one as well-crafted as this deserves a place in any gamers home.
About the Author
Rob Smith is the editor-in-chief of PlayStation: The Official Magazine. He lives in the San Francisco Bay Area.
George Lucas is the creator of the Star Wars saga and the Indiana Jones series. He lives in the San Francisco Bay Area.
Most helpful customer reviews
19 of 19 people found the following review helpful.
Good, but far from authorative
By Johnny Walker
Having been a long-time fan of LucasArts's greatest and most original games (The Secret of Monkey Island, Day of the Tentacle, Grim Fandango, et al), it's somewhat disappointing to learn that I know more about the titles than the author. While it is wonderful to see glimpses of rare production art, design documents and concepts for unfinished games, it's also a shame that the original content is light and even sometimes incorrect.
Rogue Leaders typically spends two pages per game. That could be enough room if the type size and line-spacing was that of a normal book or magazine article, but unfortunately here it amounts to little more than 300 words per game for bigger titles, like 'Day of the Tentacle' or 'Sam & Max', and even less for games like 'Loom'.
Major milestones, like 'The Secret of Monkey Island' get a mere 500 words, which means anecdotes, like the fact that the designers had to help package the first printing of SOMI themselves in order to make the shipping deadline, are unfortunately missing.
The book doesn't really have much of a narrative, either, and instead favours segmenting each game into its own mini-article. There is some attempt at the beginning to tell the story of the companies origins, but this seems to quickly evaporate once the company gets going.
This segmentation really works against trying to weave LucasArts's growth into a coherent tale, and the book often feels a bit confused as to where to turn next. You'll read about Monkey Island 1 (1990), its sequel (1991), Loom (1990), Day of the Tentacle (1993) and then Fate of Atlantis (1992) -- in that order.
There are also mistakes to found here, too. For example, the author makes no distinction between the two VERY different Indiana Jones 'Action' and 'Adventure' games for Last Crusade and Fate of Atlantis, printing design documents from both as if they belonged to the same game.
The lack of a strong narrative, added to the book's lightweight writing-style, means you never feel the highs and lows of the company's successes or failures. For example, after reading about the making of the early LucasArts title 'P.H.M Pegasus' and the split it caused within the company, you never find out if the game was successful or not.
As a companion to the recent exhaustive 'Making of...' Star Wars and Indiana Jones books, this is decidely a "lite" title, reading almost like a coffee-table book. Occassions when critical commentary is actually applied to the games is extremely rare, but its presence indicates that there could have been more.
Considering that articles of greater depth can be found for free on the internet, and considering this book's target audience is the die-hard fan, its light-weight style a very odd choice.
Why four stars, then? Simply because access to never-before-seen historical material, what there is of it, rises this book to the above-average. It's only a shame that Rob Smith wasn't able to create a definitive, exhaustive and authorative story of the life of LucasArts, because this most definitely is NOT it.
A quick note to adventure-game fans considering this book: Over a third is dedicated to the "golden age" of LucasArts, the rest focuses on the plethora of externally-developed Star Wars games.
17 of 17 people found the following review helpful.
Great book - could've been better - I know, I was there
By Richard G
I agree whole-heartedly with J.C. Walker's review - it's spot on. It's a beautiful book that's attractive and fun to look at, but the amount of actual information is spotty and in many places, poorly researched. I worked at LEC from '92 to '97, and then at Larry Holland's Totally Games after that for 6 more years, so I had a hand in many of the projects that are featured. It seems that very few people from those days were interviewed, and those interviews lean heavily toward the producer/project leader side of things. If Mr Smith had cast a wider net (and those who were with the company back then are quite easy to look up and contact), many glaring omissions and inaccuracies could have been avoided.
I certainly don't want this to sound like sour grapes at all. It's a beautifully done book and I would recommend it to any fan of LEC's games. Just be aware that it's a lightweight compendium rather than a historical document of the company. I wish more artists (far beyond myself) had been interviewed for the book, but then I suppose it might have ended up a few hundred pages fatter than its already ample 250 pages.
13 of 14 people found the following review helpful.
A Great Archive
By Arnim Zola
This is a good, comprehensive look at LucasArts. As someone who has played all of their point & click adventure games and some of their Star Wars ones, this book is a fascinating archive of storyboard/visualization artwork, background stories, domestic/international packaging artwork, posters, photos, and other internal documents.
If you're a reader of RetroGamer, you're probably accustomed to the lengthy "Making Of" articles which goes in depth and behind the scenes on classic games. The opposite is true of this book. Instead of the lengthy article with the tiny photos, you'll find less behind-the-scenes stories on a particular game and pages of large, beautiful production artwork. This book aims to provide a comprehensive view of LucasArts through the years rather than focusing on a particular game. You'll even see a few pages of canceled games like a Full Throttle's sequel and a few paragraphs on that hated Sar Wars fighting game (Masters of Teris Kasi or whatever it was called). It covers everything from the start through 2008 (Lego Indiana Jones, Clone Wars, Star Wars Unleashed).
The $40 Amazon price makes this an affordable, fun gift for anyone who has played the classic LucasArts games. Once this book goes out of print, prepare to watch the selling price of this book jump (just like those CD collections of LucasArts games).
I'm not sure what to make of George Lucas' foreword. I've never been a fan of the recent direction of LucasArts (No point and click adventure games. Two cancellations of a Full Throttle sequel. Oversaturation of Star Wars games. Unavailability of any classic games as WiiWare, on Xbox Live, PSN, etc). So I would have preferred a book that didn't have his stamp of approval on it. But perhaps that was the only way the author could access all of these documents. The George Lucas foreword is only a page long (3 short paragraphs actually) and pretty generic and worthy of a PR newsletter. I don't feel the foreword added anything to the book. In fact, George Lucas didn't even reference the book.
My only complaint about this book: I wish it were twice as long. At 250+ pages, it does a good job. But I wonder what awesome production artwork will never be seen by most people.
If you're curious about the cover, it's actually lenticular. You'll see all 4 images by changing your viewpoint.
LAST NOTE: I hate you Amazon for sending my copy of the book with a big ding on the covers' edges. Thanks for dropping it. You ship like a cow.
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